Special Outcomes

Special Outcomes

There are sometimes special outcomes that occur when a specific number on the d20 is rolled. For instance, there is always a special outcome when you roll a 1 or a 20 on the die.

Complication – If the d20 rolls a 1 on the die, it is called a Complication. Rolling a Complication is not always a positive outcome.  A Complication is usually a Success, however, there is a special complication to that success.  This is an opportunity for the GM to spice things up and introduce a wrinkle to the story, to make things more complicated for your character. Your character might succeed at the task, but you may have to pay a cost for that success, or the extent of that success might be less than what you had wanted. The complication may have nothing to do with your character’s current action. It could be a new event that simply makes the current scene more complex.

 Critical Failure – If the d20 rolls a 20 on the die, it is called a Critical Failure. Unlike many other d20-based roleplaying games, rolling a 20 is a bad result. This means that not only did you fail at the test, but there will be an additional negative outcome. It is the worst possible result on any Test. If a Critical Failure result is not indicated for a particular Action, the player and the GM are encouraged to envision what horrible event might have transpired as a result of the attempted Action.

 Critical Success – If the d20 rolls the Target Number exactly on the die, it is called a Critical Success. A Critical Success is a type of success and usually has an additional special benefit. If a Critical Success result is not indicated for a particular Action, the GM is encouraged to envision an extra beneficial outcome for the Action. However, some Tests (Complex, Conflict, Attack) have a specific benefit for a Critical Success outcome.