Opposed Test
When you are making an action that puts you into opposition with another character, you may have to roll an
Each of the opposing sides rolls a Basic Test. If the result is a success, that player makes note of the number on the die as their final number. If the result of the roll was a failure, their final number is automatically equal to zero (0). The side that achieved the highest final number, wins on the Opposed Test. The side with the lower final number failed on the Opposed Test. If the final numbers are equal, the Attacker fails the test and the Defender wins.
If the Attacker rolls a Critical Success, the Attacker wins (even if their final number is lower) unless the Defender also rolls a Critical Success. In that case, the Defender wins.
Opposed Test: Each side rolls a Basic Test. If successful, they note the number on the d20.
Failure – d20 roll
>
= 0
Success – d20 roll
≤
= Die Result = Final Number
Compare your result to your opponent’s result, the higher result wins.
Win – your Final Number > your opponent’s Final Number
Lose – your Final Number ≤ your opponent’s Final Number
Example: Your PC has been challenged to racing competition by the local runner. The GM asks you to roll an Athletics Opposed Test against the opponent to determine if you are able to outrun them.
Example: Your PC finds themselves Grappled by an enemy. They try to break free and escape. The GM asks you to roll an Athletics Opposed Test against the opponent to see if you are successful.