Conditions and Effects

Conditions and Effects

Conditions are temporary or semi-permanent effects that can apply Boons and Banes to dice rolls and may limit the actions that a character is allowed to take. Most of these conditions are relevant for Combat mode.

Bleeding Out – A character that is Bleeding Out is unconscious and losing blood fast. They must take the Bleeding Out action at the end of each combat round (but excluding the round they gained this condition).

Distracted – Your attention has been disrupted and you suffer a Bane to all Attack Rolls on actions that have the Attack trait. This condition is removed when your turn ends.

Distraught – You are hesitating and unable to make quick decisions. You must take the Distraught action at the beginning of each of your combat turns or during other high-stress encounters.

Encouraged – You are encouraged to perform with excellence. Until the end of your next turn, you can choose to gain a Boon on any one action roll of your choice. Additionally, you can roll the d20 twice and choose the best result. After the bonus is used, you are no longer Encouraged.

Encumbered – You are carrying too much weight. You have a -1 penalty to your Speed, and a Bane to all Agility-based Skills and Resistances (Athletics, Parry, Subterfuge, and Reflexes).

Engaged – You are in active melee combat with an opponent. Typically, a character is engaged with an opponent if they are adjacent to that opponent. The two Engaged characters are considered to be moving around within their squares, sharing blows, and avoiding attacks. In order to move away from an Engaged opponent, you must succeed on a Withdraw reaction. Additionally, while Engaged with an opponent, taking the Stand or Fire actions results in a free attack (with a Bane) from each Engaged opponent. If you or the opponent you are Engaged with are the target of a ranged attack, a Critical Failure results in the wrong target being struck.

Exposed –You are in a compromising position and suffer a Bane to all Defense Rolls for any action against you with the Attack trait. This condition lasts until the beginning of your next turn.

Fatigued – You are tired from a long journey or strenuous activity. You suffer a Bane to all Resistances (Reflexes, Resilience, and Resolve).
Frightened – Fear is overtaking your mind and you have 1 or more Fear. You take a Bane to all rolls.

Hidden – You are behind Cover, in Concealment, or in Dim Light or Darkness and have taken the Hide action. Other characters do not know exactly where you are located and cannot target you with actions unless they successfully Seek and locate you. Regardless, you still have the benefits of Cover, Concealment, or dim lighting.

Immobilized – You are held in place and cannot take any action with the Move trait or that involves movement (such as Stride , Dash, Climb, Swim, etc.).

Grappled – An enemy is brawling with you and has a hold on you. You are Immobilized and Exposed while Grappled. You cannot use any weapons to Strike unless they have the Grapple trait. The Exposed condition does not expire until you are no longer Grappled.

Losing Control – A character that is Losing Control is succumbing to their fears and descending into madness. They cannot take any actions and they must take the Losing Control action at the beginning of their turn each combat round.

Motivated – You are inspired and filled with determination. Until the end of your next turn, you can choose to gain a Boon on any one action roll of your choice. After the bonus is used, you are no longer Motivated.

Prone – You are laying upon the ground. You have a Bane to both Attack Rolls and Defense Rolls on actions with the Melee trait. You gain Cover against ranged attacks (ranged attacks against you have a Bane).

Restrained – An enemy or effect is holding you in place. You are Immobilized and Exposed (as Grappled) but also suffer one additional Bane to all Defense Rolls. You can only take the Escape action.

Stressed – You are stressed out and you have 1 or more Stress. You take a Bane to all rolls.

Unconscious – Your consciousness has left you. You drop what you were holding and are blacked out upon the ground and helpless. You do not roll initiative and cannot take any actions. You cannot roll a Defense Roll against any Attack Tests against you. You are immune to any mental or spiritual damage while unconscious.

Uncontrolled – You are temporarily insane and out of control. The GM controls your character as they either fight inefficiently and without regard for their safety, or they flee without regard for others.
Wounded – You have been wounded and you have 1 or more Wounds. You take a Bane to all rolls.