Movement
Movement in World Saga is measured in squares, assuming that players are using a combat grid composed of squares to represent 5 feet (or 1.5 meters). You can also use a hexagon grid for combat (treating each hex as 1 square); or go completely freeform and use ruler measurements with miniatures (using 1 inch or 25 mm for each square).
Moving diagonally is more complex on a square grid. For every second square of movement diagonally taken during a character’s turn, it costs one extra square of movement. If you are using a hex grid, movement is restricted to the six directions and this diagonal rule does not apply. Likewise for freeform movement.
During a character’s turn, a character may make one
Move Actions: Balance, Climb, Crawl, Dive Prone, Jump, Shelter, Stride, Swim.