Gear
Every new adventurer begins play with some basic camping gear and survival supplies. This includes a backpack, a bedroll, a blanket, a waterskin, and a fire kit for lighting fires. They also begin with 5 dry rations and a coil of rope. Players can also spend any remaining coins on other basic supplies listed below.
Adventuring Gear
C indicates the typical cost of the item (in silver pieces).
B indicates the Bulk of the item. L indicates Light Bulk items.
Gear | C | B | Notes |
Backpack | 3 | (1) | Carries 10 Light Bulk items. The backpack’s Bulk does not count when worn. |
Barrel | 10 | 10 | Carries 10 Bulk (50 Light Bulk) worth of items. |
Bedroll | 2 cp | L | Provides minimum outdoor sleeping comfort. |
Blanket | 2 | L | A basic blanket to keep you warm during cold nights. |
Book or Text | 10 | L | Reading material for those rare idle moments. |
Candles (5x) | 1 cp | L | Burns for 1 Period and provides light (2 squares Dim Light, 1 square Bright Light). Great for nighttime reading. |
Chest, Large | 15 | 5 | Carries 5 Bulk worth of items. |
Chest, Small | 8 | 2 | Carries 2 Bulk worth of items. |
Clothing, Common | 1 | L | Basic work clothes for the everyday person. |
Clothing, Fine | 20 | L | Fine clothing for nice affairs and the well-to-do. |
Clothing, Luxurious | 500 | L | Luxurious clothes for the nobility. |
Clothing, Winter | 4 | L | Fur-lined cloaks and hoods for cold weather. |
Compass | 10 | L | Provides a +1 item bonus to Escort attempts. |
Cookware, Quality | 20 | 1 | Provides a +1 item bonus to Cook attempts. |
Crowbar | 5 | 1 | Provides a +2 item bonus to Break attempts. |
Fire Kit | 5 cp | L | Flint, steel, and some bits of tinder. Can be used to light fires, takes a few minutes. |
Grappling Hook | 2 | L | Great for climbing. Use Basic Athletics Test to throw the hook with an attached rope. |
Keg, Large | 15 | 4 | Carries 12 units of Water, ale, or wine. |
Keg, Small | 6 | 2 | Carries 6 units of Water, ale, or wine. |
Ladder | 4 cp | 5 | Can ascend 2 squares (10 feet or 3 meters) |
Lantern | 10 | 1 | Burns for 1 Period and provides light (8 squares Dim Light, 4 squares Bright Light). |
Lantern Oil | 2 cp | L | Lights a lantern for one Period (6 hours). Slow to burn, but otherwise quite flammable. |
Lock | 20 | L | Includes a key. |
Magnifying Glass | 400 | L | Provides a +2 item bonus on Search attempts for looking closely for small clues. |
Manacles | 50 | L | Includes a key. |
Mirror | 10 | L | A finely polished steel plate. |
Musical Instrument | 10 | 1 | Small and portable; lute, flute, small drum, etc. |
Pole, Wooden | 2 cp | 3 | A long pole that can poke objects up to 2 squares away. |
Ration, Dry | 5 cp | L | Barely palatable dry food, enough for one day’s worth. |
Religious Symbol, Wooden | 1 | L | Carved in reverence to a deity or religious group. |
Religious Symbol, Silver | 20 | L | Often carried by prominent religious figures. |
Religious Book | 10 | L | A book of morale stories, scripture, or prayers. |
Rope | 5 | 1 | Coil of hemp rope, 10 squares long (60 ft, 20 m) |
Sack | 2 cp | L | Carries 5 Light Bulk items when held. |
Saddlebags | 3 | 1 | Carries 10 Light Bulk items. |
Soap, Medicinal | 1 | L | Provides a +2 item bonus on Mend attempts. Single use item. |
Spyglass | 200 | L | Provides a +2 item bonus on Search attempts for looking over great distances. |
Tack, Riding | 40 | 3 | Includes saddle, bit and bridle, and stirrups. |
Tent, Single | 8 | 1 | Avoids penalties for Rest actions in inclement weather. Sleeps one. |
Tent, Foursome | 50 | 3 | Avoids penalties for Rest actions in inclement weather. Sleeps four. |
Tent, Pavilion | 400 | 15 | Great for parties! |
Tools, Alchemy | 40 | 3 | Required for Create or Repair with (Alchemy). |
Tools, Artistry | 20 | 1 | Required for Create, Repair, or Write with (Art). |
Tools, Carpentry | 15 | 2 | Required for Build, Create or Repair with (Carpentry). |
Tools, Climbing | 5 | 1 | Grants a +2 item bonus to Climb attempts when set up. |
Tools, Culinary | 10 | 1 | Required to Cook with (Culinary) without penalties. |
Tools, Disguise | 20 | 1 | Required for Portray attempts to impersonate someone. |
Tools, Ensnaring | 15 | 1 | Required to Ensnare or Trap enemies. Can also be used to Hunt with snares. |
Tools, Fishing | 8 | 1 | Required for Fish attempts. |
Tools, Fletching | 10 | 1 | Required for Create or Repair with (Bows). |
Tools, Healing | 30 | 1 | Required for most Healing actions like Mend. |
Tools, Jewelry | 30 | 1 | Required for Create or Repair with (Baubles). |
Tools, Masonry | 15 | 2 | Required for Build, Create or Repair with (Masonry). |
Tools, Master’s | +500 | ~ | Masterfully crafted version of tools, adds a +1 Item bonus when used. |
Tools, Repairing | 20 | 1 | Allows Repair attempts on any item. |
Tools, Smithing | 30 | 3 | Required for Build, Create or Repair with (Metalwork). |
Tools, Textiles | 15 | 2 | Required for Build, Create or Repair with (Textiles). |
Tools, Thievery | 30 | L | Required for Disable and Unlock using Thievery. |
Tools, Writing | 15 | L | Required for Write, Create or Repair with (Literary). |
Torch | 2 cp | L | Burns for 1 hour and provides light (8 squares Dim Light, 4 square Bright Light). |
Waterskin | 5 cp | L | Can hold one day’s worth, or 1 unit of Water, Ale, or Wine. |