Equipment: Gear

Gear

Every new adventurer begins play with some basic camping gear and survival supplies. This includes a backpack, a bedroll, a blanket, a waterskin, and a fire kit for lighting fires. They also begin with 5 dry rations and a coil of rope. Players can also spend any remaining coins on other basic supplies listed below.

Adventuring Gear

C indicates the typical cost of the item (in silver pieces).
B indicates the Bulk of the item. L indicates Light Bulk items.

GearCBNotes
Backpack3(1)Carries 10 Light Bulk items. The backpack’s Bulk does not count when worn.
Barrel1010Carries 10 Bulk (50 Light Bulk) worth of items.
Bedroll2 cpLProvides minimum outdoor sleeping comfort.
Blanket2LA basic blanket to keep you warm during cold nights.
Book or Text10LReading material for those rare idle moments.
Candles (5x)1 cpLBurns for 1 Period and provides light (2 squares Dim Light, 1 square Bright Light). Great for nighttime reading.
Chest, Large155Carries 5 Bulk worth of items.
Chest, Small82Carries 2 Bulk worth of items.
Clothing, Common1LBasic work clothes for the everyday person.
Clothing, Fine20LFine clothing for nice affairs and the well-to-do.
Clothing, Luxurious500LLuxurious clothes for the nobility.
Clothing, Winter4LFur-lined cloaks and hoods for cold weather.
Compass10LProvides a +1 item bonus to Escort attempts.
Cookware, Quality201Provides a +1 item bonus to Cook attempts.
Crowbar51Provides a +2 item bonus to Break attempts.
Fire Kit5 cpLFlint, steel, and some bits of tinder. Can be used to light fires, takes a few minutes.
Grappling Hook2LGreat for climbing. Use Basic Athletics Test to throw the hook with an attached rope.
Keg, Large154Carries 12 units of Water, ale, or wine.
Keg, Small62Carries 6 units of Water, ale, or wine.
Ladder4 cp5Can ascend 2 squares (10 feet or 3 meters)
Lantern101Burns for 1 Period and provides light (8 squares Dim Light, 4 squares Bright Light).
Lantern Oil2 cpLLights a lantern for one Period (6 hours). Slow to burn, but otherwise quite flammable.
Lock20LIncludes a key.
Magnifying Glass400LProvides a +2 item bonus on Search attempts for looking closely for small clues.
Manacles50LIncludes a key.
Mirror10LA finely polished steel plate.
Musical Instrument101Small and portable; lute, flute, small drum, etc.
Pole, Wooden2 cp3A long pole that can poke objects up to 2 squares away.
Ration, Dry5 cpLBarely palatable dry food, enough for one day’s worth.
Religious Symbol, Wooden1LCarved in reverence to a deity or religious group.
Religious Symbol, Silver20LOften carried by prominent religious figures.
Religious Book10LA book of morale stories, scripture, or prayers.
Rope51Coil of hemp rope, 10 squares long (60 ft, 20 m)
Sack2 cpLCarries 5 Light Bulk items when held.
Saddlebags31Carries 10 Light Bulk items.
Soap, Medicinal1LProvides a +2 item bonus on Mend attempts. Single use item.
Spyglass200LProvides a +2 item bonus on Search attempts for looking over great distances.
Tack, Riding403Includes saddle, bit and bridle, and stirrups.
Tent, Single81Avoids penalties for Rest actions in inclement weather. Sleeps one.
Tent, Foursome503Avoids penalties for Rest actions in inclement weather. Sleeps four.
Tent, Pavilion40015Great for parties!
Tools, Alchemy403Required for Create or Repair with (Alchemy).
Tools, Artistry201Required for Create, Repair, or Write with (Art).
Tools, Carpentry152Required for Build, Create or Repair with (Carpentry).
Tools, Climbing51Grants a +2 item bonus to Climb attempts when set up.
Tools, Culinary101Required to Cook with (Culinary) without penalties.
Tools, Disguise201Required for Portray attempts to impersonate someone.
Tools, Ensnaring151Required to Ensnare or Trap enemies. Can also be used to Hunt with snares.
Tools, Fishing81Required for Fish attempts.
Tools, Fletching101Required for Create or Repair with (Bows).
Tools, Healing301Required for most Healing actions like Mend.
Tools, Jewelry301Required for Create or Repair with (Baubles).
Tools, Masonry152Required for Build, Create or Repair with (Masonry).
Tools, Master’s+500~Masterfully crafted version of tools, adds a +1 Item bonus when used.
Tools, Repairing201Allows Repair attempts on any item.
Tools, Smithing303Required for Build, Create or Repair with (Metalwork).
Tools, Textiles152Required for Build, Create or Repair with (Textiles).
Tools, Thievery30LRequired for Disable and Unlock using Thievery.
Tools, Writing15LRequired for Write, Create or Repair with (Literary).
Torch2 cpLBurns for 1 hour and provides light (8 squares Dim Light, 4 square Bright Light).
Waterskin5 cpLCan hold one day’s worth, or 1 unit of Water, Ale, or Wine.