Skill: Investigate

Investigate

Perception , Intelligence
This skill is used for scanning the environment, reading the intent of others, and scouting for dangers in the wilderness.

Exploit [Combat]   [Attack] [Attention: ] [Rank 4]
Requirement: The target can be up to 6 squares away.
You try to read the tactics and movements of your opponent, looking for any opening or advantage to exploit.
Resolution: Investigate

 – Your find an opportunity and get a +4 situation bonus on an Attack Roll for your next Melee Attack action against the target, until the end of your next turn.
 – As above, except the bonus applies to any Attack action against the target.
 – As above, except the opponent is also Exposed 2 as you point this out to your allies.
 – As above, except the opponent is also Exposed 4.
 – You fail to find any opening in your opponent.
 – You fail to find any openings, and you are now Distracted 2 until the end of your next turn.

Read [Exploration]    
You try to read the intent of an NPC or notice any obvious deceptions or strange behaviors. The GM might apply a bonus or penalty to this roll based on the circumstances, or secretly apply one to the NPC’s roll.
Resolution: Investigate  Deceive

 – You successfully detect an ill-intent or deception by the NPC.
 – You fail to detect any signs of deception.
 – You fail to detect any signs of deception and you made your attempts to read the NPC obvious, which might cause them to be offended by your mistrust.

Search [Exploration]    

You search a specific area for signs of hidden secrets, clues, or dangerous hazards, such as mechanical traps or snares. Some particularly hidden secrets or hazards may require a specific degree of success to locate. The GM will typically choose to roll this Test on your behalf in secret to increase the tension of the situation.

Note: This action is typically reserved for when PCs are searching a somewhat broad area, such as a section of a corridor or the area around a door. Players are encouraged to explore the character’s environment in conversation with the GM, where finding clues, secrets, and dangerous hazards may be automatic if the player indicates more specific locations of their search. See Chapter 6: Playing the Game for more information about searching for clues, secrets, and hazards.
Resolution: Investigate , or Investigate

 – If there is a clue, secret, or dangerous hazard at the searched location, you successfully find evidence related to it.
 – You fail to find any clue, secret, or dangerous hazard, whether it exists or not.

Seek [Combat]    [Free]
You search quickly for a known but Hidden target that might be in the shadows or behind Cover. This action can only be taken once per turn. Targets with standard Cover gain a +2 situation bonus to their Stealth roll. Greater Cover or Darkness grants a +4 bonus.
Resolution: Investigate  Stealth

 – You successfully detect and locate the Hidden target.
 – You fail to detect the location of the Hidden target.
 – You fail to detect the Hidden target and your efforts leave you distracted. You are now Distracted 2 until the end of your next turn.

Scout [Journey]   [Travel] [Rank 2]
You scout ahead of the party while traveling, looking for any dangers before they are encountered by the group.
Resolution: Investigate , or Investigate  Stealth

 – You spot any threats before the party, however, the threat spots you as well.
 – You successfully spot any dangers ahead of the group. You can report this news before the party encounters the threat and they can decide how to approach, if at all.
 – You fail to spot any threats before they happen. The party will likely encounter the danger normally and you will be able to help.

 – You fail to spot the danger before it encounters the party.  In fact, you fail to notice the danger at all and are not available to help the party with the encounter.