Command Action: Demand

Demand [Combat]     
Requirement: An enemy within 6 squares from you is Exhausted and you have the potential to inflict harm upon them.
You make a demand of a compromised enemy. You can demand that they surrender or flee. The GM may determine that some enemies cannot be manipulated with the Command skill, perhaps due to fanaticism or a particularly powerful will.
Resolution: Command  Resolve

– The opponent drops their weapon and surrenders to your mercy or flees during their next turn at your behest.
 – The opponent refuses to surrender or flee, fighting on.
 – The opponent refuses your demand, and you feel slighted by their response. You are now Distracted 2.