Skill: Brawl

Brawl

Agility , Coordination
This skill is used for making unarmed attacks and various wrestling actions.

Breakout  [Combat]    [Melee]
Requirement: An opponent is applying the Grappled or Restrained conditions on you.
You attempt to break free from the Grappled or Restrained conditions. Even though you are initiating the action, you are considered the Defender for the purpose of a tie.  You have a -2 penalty on your roll if you are Restrained. If you are Grappled or Restrained by multiple opponents, have each opponent make an opposed roll against you and resolve each individually.
Resolution: Brawl  Brawl

– You are no longer Grappled or Restrained by that opponent.
 – You remain Grappled or Restrained by that opponent.
 – You somehow maneuver yourself into a worse position. You are now Restrained by that opponent if you were not before.

Clash [Combat]     [Attack] [Melee]
Requirement: You are Engaged in melee with an opponent that is Grappled or Restrained by you.
You punch and kick your opponent as the two of you wrestle for dominance in a physical struggle.
Resolution: Brawl  Brawl, Damage: Stamina

Grapple [Combat]     [Attack] [Melee] [Attention: ] [Rank 2]
Requirement: You must have a free hand.
You attempt to grab your opponent and hinder their movements.
Resolution: Brawl  Brawl

– Your opponent is now Grappled and one of your hands is holding onto them. If you move away from your opponent or take any action besides Clash, Grapple, or Restrain, your opponent is no longer Grappled or Restrained by you.
 – You fail to get a firm grip on your opponent.
 – You fail to grab your opponent and overreached, you are Exposed 2.

Pummel [Combat]    [Attack] [Melee]
Requirement: You must have a free hand.
You punch and kick your opponent with an unarmed attack. This attack has a -2 damage penalty and is considered non-lethal, these penalties can be ignored if you are Rank 6 or greater in Brawl.
Resolution: Brawl  Block or Dodge, Damage: Stamina

REstrain   [Combat]     [Attack] [Melee] [Attention: ] [Rank 4]
Requirement: You must be Engaged in melee with a Grappled target. You must either have your second hand free (with the first applying the Grappled condition to your target) or one hand free and an ally is applying the Grappled condition to the target.
You attempt to leverage your body into a holding position to restrain them in place.
Resolution: Brawl  Brawl

– Your opponent is now Restrained and one or both of your hands is restraining them. If you move away from your opponent or take any action besides Clash, your opponent is no longer Grappled or Restrained by you.
 – You fail to get a holding position on your opponent.
 – You fail to hold your opponent and you lose your grip. If you were applying the Grappled condition to your opponent, they are no longer Grappled by you.

Shove [Combat]    [Attack] [Melee] [Attention: ] [Rank 2]
Requirement: You must have a free hand.
You attempt to push an opponent back and away from you. An opponent moved away from you by this Action is no longer Engaged in melee with you. However, if you choose, you can move with your opponent and remain Engaged.
Resolution: Brawl  Brawl

 – Push an enemy away from you 1 square into a square of their choice.
 – Push an enemy away from you 1 square into a square of your choice.
 – As above, but they are moved 2 squares.
 – As above, and they must roll Reflexes or fall Prone.
 – You fail to shove your opponent back.

Trip [Combat]     [Attack] [Melee] [Attention: ] [Rank 4]
Requirement: You must have a free hand.
You attempt to push and kick at your opponent’s feet to hinder their stance and footing.
Resolution: Brawl  Reflexes

 – Your opponent is Exposed 2.
 – Your opponent is Exposed 4.
 – As above, but they also take  1d6 points of Attention damage.
 – As above, and they must roll Reflexes or fall Prone.
 – You fail to hinder your opponent.