Athletics Action: Jump

Jump  [Combat, Exploration]   
You attempt to leap across a gap or dangerous terrain, or leap up to grab something out of reach. You must move at least 2 squares to get a running start, or you have a -4 penalty to this roll.
Resolution: Athletics  

 – You barely leap 2 squares horizontally. If this would clear a gap. Roll Reflexes , with a success you land on the edge; failure and you barely caught the edge with your hands and now hang over the edge and need to Climb up.
 – You leap up and move 2 squares horizontally, or 2 feet (60 cm) vertically.
 – You leap up and move 3 squares horizontally, or 3 feet (90 cm) vertically.
 – You leap up and move 4 squares horizontally, or 4 feet (120 cm) vertically.
 – You leap up and move 5 squares horizontally, or 5 feet (150 cm) vertically.
 – You leap up and move 2 squares horizontally, or 1 feet (30 cm) vertically. If this doesn’t clear the gap, you fall.
 – You leap 1 square horizontally and roll Reflexes or fall Prone.