Path of Security
The Soldier and Commander use different Mishap and Event Tables.
Soldier Rewards Table | Commander Rewards Table | ||
d6 | Reward | d6 | Reward |
1 | 20 sp | 1 | Small or Large Shield |
2 | 40 sp | 2 | Weapon |
3 | Melee Weapon | 3 | 30 sp |
4 | Small Shield or Ranged Weapon | 4 | 60 sp |
5 | Cottage | 5 | +1 WIL |
6 | +1 COR | 6 | +1 WIL and +1 CHA |
7 | +1 COR and +1 STR, or +1 COR and +1 PER | 7 | Manor |
Soldier
[Class: Peasant, Qual: END+4, Stability: COR+4]
[Skill: Fighting, Reserve: Stamina]
You are a soldier in an organized military outfit. You might be part of the local militia as a guard, a guard for a larger settlement, or an active soldier out on campaign to fight in distant lands. Any character can be drafted into the Soldier Profession once during their Lifepath.
Skill Table
1 | 2 | 3 | 4 | 5 | 6 |
Athletics | Shooting | Block or Parry | Awe | Survival | Craft (**) |
** Can choose Bows, Carpentry, Culinary, Masonry, Metalwork, or Snares.
Mishap Table
d6 | Mishap |
1 | Severely Injured. Roll on the Injury Table. |
2 | You are caught by the enemy. You become a Prisoner next Phase. |
3 | You are forced out of service by a rival with powerful connections. Gain a Rival. |
4 | You are accused, rightly or wrongly, of working with an enemy. Gain +1 Deceive and an Enemy. |
5 | You are struck down in combat. Roll on the Injury Table, but you can stay in this Profession. |
6 | You are honorably discharged from service. Gain a +2 bonus on your next Qualification Test. |
Event Table
2d6 | Event |
2 | Disaster! Roll on the Mishap table, but you can stay in this Profession. |
3 | You are asked to lead a training demonstration. Roll a Fighting Basic Test. If successful, gain +1 Block or Parry. |
4 | You work many extended shifts. Gain +1 to a chosen Secondary Skill. |
5 | You make some new connections on your latest mission. Gain 1d3 Contacts. |
6 | You bond with another soldier. Gain an Ally. |
7 | Life Event. Roll on the Life Event Table. |
8 | You find yourself in a dangerous battle. Roll a Fighting Basic Test. If successful, you gain +1 Athletics. If you fail, roll on the Injury Table. |
9 | One of your fellow soldiers has been neglecting their duties. You can turn them in to gain them as an Enemy and +2 on your next Profession Stability Test, or you can keep their secret to gain an Ally. |
10 | You participate in a scouting mission. You gain +1 Investigate or +1 Subterfuge. |
11 | Your superior shows interest in your development. Gain an Ally. With their help you gain a +4 on your next Profession Stability Test for this Profession. |
12 | You earn a promotion. You can choose to try to become a Commander, if so, roll a WIL+2 Qualification Test without any Social Class penalties. If you fail, or otherwise choose so, you can stay a Soldier and automatically succeed on your next Profession Stability Test in this Profession. |
Commander
[Class: Patrician, Qual: CHA+2, Stability: WIL+4]
[Skill: Awe, Reserve: Courage]
You are a military commander of soldiers who rely on your leadership and strategic knowledge. You might be in the leadership of the town guard or local militia, or you could be a high-ranking general of the kingdom’s armies.
Skill Table
1 | 2 | 3 | 4 | 5 | 6 |
Block or Parry | Fighting or Shooting | Inspire | Investigate | Survival | Lore (History) |
Mishap Table
d6 | Mishap |
1 | Severely Injured. Roll on the Injury Table. |
2 | You are caught by the enemy. You become a Prisoner next Phase. |
3 | A recent military blunder causes many to take issue with your command. You can stay in this Profession, but you then gain 1d3 Rivals. |
4 | You are accused, rightly or wrongly, of working with an enemy. Gain +1 Deceive and an Enemy. |
5 | You are struck down in combat. Roll on the Injury Table, but you can stay in this Profession. |
6 | You are honorably discharged from service. Gain a +2 bonus on your next Qualification Test. |
Event Table
2d6 | Event |
2 | Disaster! Roll on the Mishap table, but you can stay in this Profession. |
3 | You must lead a battalion of new recruits into combat. Roll a Command Basic Test. If successful, gain +1 Inspire or +1 Persuade. |
4 | You take some time to train and study. Gain +1 to a chosen Secondary Skill. |
5 | You are rewarded for a successful mission. Gain +1 to your Reward roll. |
6 | You bond with another commander. Gain an Ally. |
7 | Life Event. Roll on the Life Event Table. |
8 | Your battalion is ambushed by an enemy. Roll a Fighting or Shooting Basic Test. If successful, you gain +1 Block or Parry. If you fail, roll on the Injury Table. |
9 | Another commander flees during a tense battle. You can point out their cowardice to get them discharge and gain them as an Enemy and +2 on your next Profession Stability Test, or you can keep their secret to gain an Ally. |
10 | You give a rousing speech to improve the morale of the soldiers. You gain +1 Inspire or +1 Persuade. |
11 | You begin working with a brilliant strategist. Gain an Ally. With their help you gain a +4 on your next Profession Stability Test for this Profession. |
12 | You earn a promotion. You gain +1 AWE and automatically succeed on your next Profession Stability Test in this Profession. |