Lifepath: Mage

Path of the Mage

Mage 

[Class: Any, Qual: INT, Stability: INT+4
[Skill: Lore (Arcana) , Reserve: Focus]
You have the unique opportunity to learn the ways of magic. You might be studying under a studious wizard, a spiritual druid, or a devout cleric. You will start as a meager apprentice, but perhaps you will eventually rise to a place of considerable magical power.

Normally you cannot select the Mage Profession, however, your GM may allow you to select this Profession in a magically focused campaign. Alternatively, this Profession may not be available under any circumstances. Talk with your GM to learn more about the campaign expectations.

Skill Table

123456
PersuadeMedicineInvestigateCraft (Baubles)Lore (Esoterica)Lore (History)
Mage Rewards Table
d6Reward
1Nothing
2Writing Tools
330 sp
460 sp
5Cottage
6+1 INT
7+1 INT and +1 WIL, or
+1 INT and +1 PER.

Mishap Table

d6Mishap
1Severely Injured. Roll on the Injury Table.
2You inexplicitly tap into some dark source of magic that ravages your mind.
Lose −1 INT and gain +1 Lore (Esoterica).
3Someone discovers what you are and hunts you down. Roll 1d6.
1-2 – You are Injured, roll on the Injury Table.
3-4 – You are ostracized from your community, -1 CHA.
5-6 – You survive but are forced to flee your home.
4Your mentor asks you to use your powers immorally. If you choose to do so, you gain an Enemy. If you refuse, you leave this Profession.
5You are captured by a fearful mob. They torture you until you eventually escape, finding your mentor is gone.
6You are betrayed by your mentor or other close ally. Gain an Enemy.

Event Table

2d6Event
2Disaster! Roll on the Mishap table, but you can stay in this Profession.
3Your powers cause a close friend to abandon you. A Contact or Ally becomes an Enemy or gain an Enemy.
4You explore alternative approaches. Gain +1 to a chosen Secondary Skill.
5You have an opportunity to use your powers to improve your social standing. If you choose to do so, roll a Lore (Arcana) Basic Test. If successful, gain +1 CHA and you can attempt to increase your Social Class. If you fail, -1 CHA.
6You make a new connection among the mages. Gain a Contact.
7Life Event. Roll on the Life Event Table.
8You tap into a new understanding of magic. Gain +1 to Harmonics, Intervention, or Binding.
9You are given the opportunity for some advanced training. Roll an INT+2 Basic Test. If successful, gain +1 to a Secondary Skill of your choice, or +1 to Harmonics, Intervention, or Binding.
10You use your powers to enrich yourself. Gain +1 to your Reward roll.
11Your relationship with your mentor improves, or you gain a new mentor. Gain an Ally and +4 on your next Profession Stability Test.
12Your powers continue to demonstrate promise. You gain an extra Reward roll this Phase and automatically succeed on your next Profession Stability Test in this Profession.