Path of Justice
Investigator
[Class: Citizen, Qual: PER+4 Stability: INT+4]
[Skill: Investigate, Reserve: Focus]
You seek out the truth based on facts and evidence. You might be a detective working with the city guard or military forces, or you might a scholar who seeks to understand the behavior of others.
Skill Table
1 | 2 | 3 | 4 | 5 | 6 |
Parry | Deceive | Persuade | Subterfuge | Lore (Culture) | Lore (Crime) |
Magistrate
[Class: Patrician, Qual: PER+4, Stability: CHA+4]
[Skill: Investigate, Reserve: Focus]
You are an official arbiter of justice and conflict resolution. You might serve as a local advocate for a small community or serve as a judge in higher courts. You see to the underlying facts to ensure that disputes are fairly settled.
Skill Table
1 | 2 | 3 | 4 | 5 | 6 |
Deceive | Persuade | Craft (Literary) | Lore (Culture) | Lore (History) | Lore (Philosophy) |
Investigator Rewards Table | Magistrate Rewards Table | ||
d6 | Reward | d6 | Reward |
1 | Nothing | 1 | 10 sp |
2 | 20 sp | 2 | Writing Tools |
3 | Thievery Tools | 3 | 25 sp |
4 | 40 sp | 4 | 65 sp |
5 | Apartment | 5 | Manor |
6 | +1 PER | 6 | +1 INT |
7 | +1 PER and +1 INT | 7 | +1 PER and +1 INT |
Mishap Table
d6 | Mishap |
1 | Severely Injured. Roll on the Injury Table. |
2 | Someone you convicted or judged sought vengeance. Gain an Enemy. Roll twice on the Injury Table and choose the result. |
3 | Your investigation/judgement finds a powerful political figure culpable for a crime. You can choose to keep your job, gain +1 Investigate, and gain an Enemy; or you can resign your position and gain +1 to your Reward roll. |
4 | You are accused, rightly or wrongly, of corruption and forced to resign. Gain +1 Deceive or +1 Persuade. You also gain the accuser as an Enemy. |
5 | A bribery scandal comes through your office. If you took a bribe, you can take your Reward roll this Phase but are fired when you are exposed. Otherwise, you lose your Reward roll this Phase, but keep your job. |
6 | Budget cuts causes you to lose your position. A good recommendation gives you a +2 to your next Qualification Test. |
Event Table
2d6 | Event |
2 | Disaster! Roll on the Mishap table, but you can stay in this Profession. |
3 | You are working a high-profile and very complex case. Roll an Investigate Basic Test, if successful gain +1 PER, otherwise -1 CHA. |
4 | You spend some additional time studying. Gain +1 to any Secondary Skill. |
5 | An intertwining case puts you into contact with many new informants. Gain 1d3 Contacts. |
6 | You have an opportunity for some advanced training. Roll an INT+2 Basic Test. If successful, gain +1 to your Primary or any Secondary Skill. |
7 | Life Event. Roll on the Life Event Table. |
8 | You have to convince your colleagues about your conclusions related to a difficult case. Roll a Persuade Basic Test, if successful, gain +1 to a random Secondary Skill, if you fail, you have a -2 to your Reward roll. |
9 | You come across evidence that a friend is guilty of a crime. You can have them prosecuted to gain +2 on your next Profession Stability Test for this Profession but gain them as an Enemy; or you can destroy the evidence to gain an Ally. |
10 | You find yourself caught in a duel. Gain +1 Parry or +1 Fighting. |
11 | You can choose to continue working a difficult case to gain +1 Investigate; or go out and carouse with your colleagues and gain a +4 on your next Profession Stability Test for this Profession. |
12 | You help investigate/judge a high-profile case. You gain an extra Reward roll this Phase and automatically succeed on your next Profession Stability Test in this Profession. |