Lifepath: Intimacy

Path of Intimacy

The Companion and Spouse use different Mishap and Event Tables.

Companion Rewards TableSpouse Rewards Table
d6Rewardd6Reward
1Nothing1Nothing
2Disguise Tools2Culinary Tools
330 sp3Repairing Tools
460 sp440 sp
5Apartment5Housing (**)
6+1 CHA6+1 EMP
7+1 CHA and +1 PER7+1 EMP and +1 CHA

** Housing type is typical for your Social Class.

Companion 

[Class: Pauper, Qual: CHA+4, Stability: PER+4
[Skill: Perform, Reserve: Courage]
You provide companionship and flirtatious company to those willing to pay. You might be a desperate streetwalker doing what you must to get by, or a self-empowered thrill-seeking seducer, or even a fashionable courtesan working the rich and powerful. Either way, time spent with you will cost coin.

Skill Table

123456
DeceiveInspireInvestigateSubterfugeLore (Culture)Lore (Crime)

Mishap Table

d6Mishap
1Severely Injured. Roll on the Injury Table.
2You are attacked by a thug on the street. Gain an Enemy. Roll twice on the Injury Table and choose the result.
3You are arrested by religious purists. Become a Prisoner next phase.
4You find yourself in a brawl between two potential clients. You gain +1 Fighting or +1 Subterfuge.
5Rumors about you ruin your reputation and ability to work. -1 CHA
6You find yourself forced to choose between two jealous clients. Gain a Rival and a Patron. You are not ejected from this Profession.

Event Table

2d6Event
2Disaster! Roll on the Mishap table, but you can stay in this Profession.
3You find yourself forced to defend your reputation. Roll a Perform Basic Test. If successful, gain +1 CHA; if you fail, lose -1 CHA.
4You find you have a way with words. +1 Inspire
5Your work has been lucrative. You gain +1 to your Reward roll this Phase.
6You have an opportunity to learn a new craft. Roll an INT+2 Basic Test. If successful, increase any Craft skill by +1.
7Life Event. Roll on the Life Event Table.
8A colleague is caught in a fight with an angry client. If you choose to fight, roll a Fighting Basic Test. If successful, gain +1 to that skill. If you fail, you are injured in the attack, roll on the Injury Table.  If you chose to flee for help, you gain +1 Athletics, but -1 CHA for your cowardice.
9You are gaining confidence in yourself. Gain +2 on your next Profession Stability Test for this Profession.
10You are a witness to a crime and help investigators find the criminal. Gain +1 Investigate or +1 Lore (Crime)
11Something strange happens to you. Roll on the Unusual Event sub-table on the Life Event Table.
12You have created a reliable network of clients. You gain an extra Reward roll this Phase and automatically succeed on your next Profession Stability Test in this Profession.

Spouse 

[Class: Peasant, Qual: CHA+4, Stability: EMP+4
[Skill: Inspire, Reserve: Courage]
You have managed to attract a mate and you can start a family. You are a stay-at-home partner, taking care of the home and your children (if any). Your partner brings in the coin. This profession often leads to the joy of children, but it can also end in heartbreak.

Skill Table

123456
AwePersuadeMedicineInvestigateCraft (Culinary)Lore (Culture)

Mishap Table

d6Mishap
1Severely Injured. Roll on the Injury Table.
2Your spouse accuses you of infidelity, rightly or wrongly. CHA -1
3You suspect your spouse is cheating on you. You can choose to stay in the relationship, gain +1 Investigate, and gain a Rival; or you can leave and gain +1 to your Reward roll.
4A friend has stolen your spouse from you. Gain a Rival or Enemy.
5Someone in your social circle is trying to tarnish your reputation. Gain a Rival. You are not ejected from this Profession.
6One of your children,  or one of your friends, succumbs to a fatal accident or disease. Lose an Ally. You are not ejected from this Profession.

Event Table

2d6Event
2Disaster! Roll on the Mishap table, but you can stay in this Profession.
3You are asked to take in one of your in-laws who has made trouble. Accept and you gain an extra Reward roll this Phase and +1 to a random Secondary Skill. You also gain 1d3 Enemies.
4Your life is satisfying, and you are filled with inspiration. +1 Inspire
5Your spouse wants to treat you. You gain +1 to your Reward roll this Phase.
6You are blessed with another family member. Gain a child as an Ally.
7Life Event. Roll on the Life Event Table.
8You have the opportunity to have a stimulating affair. If you refuse, you gain nothing. If you accept, you gain a Rival and +1 to a Secondary Skill of your choice. You must roll a Deceive Basic Test to hide the affair. If you succeed, you gain +1 to a different Secondary Skill. If you fail, you lose -1 CHA and are ejected from this profession.
9You and your spouse grow ever closer. Gain +2 on your next Profession Stability Test for this Profession or gain a child as an Ally.
10You spend some time honing your crafts. Gain +1 Craft (Carpentry) or +1 Craft (Textiles).
11Your home life keeps you busy running around. Gain +1 Athletics.
12Your spouse appreciates everything you do for them. You gain an extra Reward roll this Phase and automatically succeed on your next Profession Stability Test in this Profession.