Game Modes
Gameplay in World Saga is divided into four modes: Combat, Exploration, Journey, and Sojourn. These represent the current activity of the characters and the current level of detail of the narrative. For instance, when in Combat mode each second of action is important to the story and each round of combat may take many minutes in the real world. In Sojourn mode, however, many days may go by in the game world in just a few moments, as the players quickly share what their characters have been doing over the past few days of downtime between adventures.
Combat

Exploration

Journey

Sojourn

The game modes presented here are a guide to gameplay. They help to provide a scaffolding with actions that characters might want to take in each situation. New players will find this scaffolding useful to help guide their choices. Experienced players might find the game modes seamlessly disappear into the background as the narrative naturally flows between them.
An Example of Game Modes
You and your allies might set out on an adventure to a ruined fortress deep in the wilderness, spending many days of the expedition in Journey mode. When you arrive at the ruined fortress, you will switch to Exploration mode as you delve into the darkness of the ruin and investigate. You and your allies are bound to run into dangerous denizens, switching into Combat mode to deal with each conflict as they arise. You would then return to Exploration mode after each combat encounter. After your group finishes exploring the ruined fortress, you might return to Journey mode to return home, or the GM might choose to skip over this part of the narrative, assuming you all returned home safely. Having arrived back in the safety of the town, you would switch into Sojourn mode to rest and recover, preparing for the next adventure.
In another scenario, you might be participating in a city adventure where your characters are investigating a murder. They might spend the day in Exploration mode, exploring the city, talking to witnesses, and searching for evidence. They might even get into a Social Debate with a citizen of the city, which uses a variation of Combat mode. Then at night, you might transition into Journey mode to rest and recover at the local inn. If the characters want to take a break from the case, they might jump into Sojourn mode to fully recover before returning to their investigation.