Skill: Thievery

Thievery

Agility , Intelligence
This skill is used typically for criminal activities, such as bypassing locks, picking pockets, or a bit of legerdemain to make small items disappear from view.  It is also used for disabling mechanical traps and snares.

Disable [Exploration]  [Rank 4]
Requirements: You have Thievery Tools.
You attempt to disable a known hazard or trap. This action can also be used to interact with an unknown mechanism in order to get it to perform a designed function.
Resolution: Thievery

 – You successfully disable the hazard or trap, but the trap might reactivate after a short period of time.
 – You successfully disable the hazard or trap; or activate the mechanism.

 – You fail to disable the hazard or trap.

 – You fail to disable the hazard or trap and you have accidentally activated it, possibly putting you in harm’s way.

Steal [Exploration]   
You attempt to rob an object from another person without them noticing, or otherwise acquire a small object that is unattended without notice.  The GM might grant a bonus or penalty based on how accessible the object is or the size and shape of the object. This might be a Basic Test if the target is mostly unaware of your interest in the object.  If, however, they are on the alert this might better be resolved through an Opposed Test.
Resolution: Thievery , or Thievery  Investigate

 – You successfully steal the object, but the person will notice it missing shortly thereafter.
 – You successfully steal the object.

 – You fail to steal the object. The target rolls an Investigate Basic Test , if they are successful, they noticed the attempted theft.

 – You fail to steal the object and the target automatically noticed the attempt.

Unlock [Exploration]  [Rank 2]
Requirements: You have Thievery Tools.
You attempt to pick through a lock.  Complex locks might require a specific level of success.
Resolution: Thievery

 – You successfully pick the lock, but you might have alerted others to your presence.

 – You successfully pick the lock.
 – You fail to pick the lock, but you can try again.
 – You fail to pick the lock and your tools are now broken.