Athletics Action: Swim

Swim  [Combat, Exploration]    [Move]
You attempt to push yourself through the water. The GM may add a modifier based on the turbulence of the water, like adding a +4 bonus in a calm pool, but a -4 penalty in a stormy sea.
Resolution: Athletics  

 – Move 1 square through the water.
 – Move 2 squares through the water.
 – Move half your speed (rounded down) or 2 squares through the water.
 – Move your speed through the water.
 – You fail to make progress.
 – You sink under the water until you succeed on a Swim action. You begin to drown, see Drowning (page XXX).