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Requirements: You have Ensnaring Tools.
You craft a quick trap to hinder or harm anyone who passes through the area. Using this action consumes the Ensnaring Tools, however, the tools can be recovered if the trap is disabled and removed. A trap that activates has a 50% chance (4-6 on d6) to be recoverable.
Resolution: Craft (Snares) – As a weak success, however, there is only a 50% chance (4-6 on
d6) the trap goes off as expected. Your character is unaware of this fact.
– You successfully craft an ensnaring trap. Choose 1 square to designate as the target square. Anyone who steps into that square must succeed on a Reflexes
Basic Test or they immediately become Immobilized and Exposed 4, ending their turn. The victim can then choose to spend an Action on subsequent turns to make an Athletics or Brawl
Basic Test to break free from the trap’s ensnarement.
– As above, except you can choose to have the trap also damage the ensnared victim. Those that fail their initial Reflexes Test versus a damaging trap also take
1d6 Stamina damage in addition to becoming ensnared.
– As above, except you can designate 2 adjacent squares.
– As above, except you can designate 3 adjacent squares. Also, the victim suffers a -2 situation penalty on the Test to break free.
– You fail to assemble the trap, but you can try again if you have time.
– You fail to properly assemble the trap. It goes off while you are preparing it. You must roll a Reflexes
Basic Test as if you were the victim of a Success (ensnared and Stamina damage).