Combat Maneuvers

Combat Maneuvers

Combat Maneuvers are special attacks or defensive actions that are only available to those that have advanced training (Fighting or Shooting) with their weapons. These maneuvers can only be used with weapons in which the character has attained the proper Training Rank. Characters gain access to the listed Trained maneuver when they are Training Rank 2 (Trained) in a Weapon Group.  When they are Training Rank 4 (Expert), they gain access to the Expert maneuver for that Weapon Group.  Likewise, upon reaching Training Rank 6 (Master), they gain access to the Master maneuver.

Combat Maneuvers by Weapon Group

TrainedExpertMaster
Training Rank:246
Attention Cost:
AxesSweepChopCleave
BludgeonsPushCrushKnockdown
BowsAimArc-ShotRapid-Fire
CrossbowsAimReloaderDeadly-Shot
Dueling BladesThrustLungePress
FlailsSweepTripKnockdown
Large BladesThrustSwipeCyclone
PolearmsFend OffTripImpale
Small BladesThrustFlurrySeize
ThrownAimArc-ShotHurl

Trained Maneuvers (Rank 2)

Aim  [Combat]   
[Attack] [Rank 2: Bows, Crossbows, Thrown]  [Attention: ]
You carefully aim your shot trying to avoid any obstacles. Make a ranged Fire attack and ignore up to 2 point of situation penalties from Cover or Concealment. If your shot is not affected by Cover or Concealment penalties, gain a +1 situation bonus on the attack.

Fend Off  [Combat]  
[Attack] [Melee] [Rank 2: Polearms] [Attention: ]
You position your polearm between yourself and an enemy to distract them. Make a normal Strike against an opponent, if the attack was successful the opponent is Distracted 2.

Push [Combat]  
[Attack] [Melee] [Rank 2: Bludgeons] [Attention: ]
You use your bludgeon to push around your enemy. Make a Shove action using your Fighting (Bludgeon) skill in place of your Brawl skill with a +2 situation bonus.

Sweep [Combat]  
[Attack] [Melee] [Rank 2: Axes, Flails] [Attention: ]
You use axe or flail to sweep a wide attack into a second foe. Make a normal Strike against an opponent, you can then make a second Strike against a second opponent who is within reach and adjacent to the first opponent. This second attack is made with a -4 situation penalty.

Thrust [Combat]  
[Attack] [Melee] [Rank 2: Blades] [Attention: ]
You thrust forward quickly with your blade, using speed and surprise to best your foe. Your target has a -4 situation penalty to their Defense Roll against your attack.

Expert Maneuvers (Rank 4)

Arc-Shot [Combat]  
[Attack] [Rank 4: Bows, Thrown]  [Attention: ]
You arc your shot to expand your range and distance. Make a Fire action against an opponent. Range Penalties for this shot are reduced as follows: Medium -0, Long -2, Extreme -4. Additionally, your attack has a +1 situation Damage bonus.

Chop [Combat]  
[Attack] [Melee] [Rank 4: Axes] [Attention: ]
You chop down with your axe with devastating force. You make a Strike against an opponent with a +1 situation Damage bonus. If your target chooses to Block the attack with a shield they have a -4 situation penalty on their Defense Roll, and after the attack is resolved, they must roll a Basic Block Test or their shield is automatically Broken and needs to be repaired.

Crush [Combat]  
[Attack] [Melee] [Rank 4: Bludgeons] [Attention: ]
You put all your strength into your next attack. Roll a Complex Athletics Test and then make a Strike against your target.
Resolution: Athletics

 – Your attack has a +2 situation Damage bonus.
– Your attack has a +3 situation Damage bonus.
 – Your attack has a +4 situation Damage bonus.
 – Your attack has a +5 situation Damage bonus.
 – You fail to leverage your strength into the attack.

Flurry [Combat]  
[Attack] [Melee] [Rank 4: Small Blades] [Attention: ]
You make two quick strikes in succession with your blade. Make a normal Strike against an opponent, you can then make a free second Strike against that same opponent. Both attacks have a -1 situation penalty to Damage.

Lunge [Combat]  
[Attack] [Melee] [Rank 4: Dueling Blades] [Attention: ]
You carefully analyze your next attack and then lunge forward in a devastating thrust. Roll a Complex Investigate Test and then make a Strike against your target with a +1 situation bonus to your Attack Roll.
Resolution: Investigate

 – Your target has a -2 situation penalty to their Defense Roll.
 – Your target has a -4 situation penalty to their Defense Roll.
 – Your target has a -6 situation penalty to their Defense Roll.
 – Your target has a -8 situation penalty to their Defense Roll.
 – You surprise attack fail to find a suitable opening.

Reloader [Combat]  
[Attack] [Rank 4: Crossbows] [Attention: ]
You rapidly reload your crossbow and fire in a swift and fluid motion. You take a Reload action to reload your crossbow and then take an immediate Fire action against an opponent. You take a -2 penalty on the shot for each Reload value that is above 1, such that a Reload 2 weapon has a -2 penalty, and a Reload 3 weapon has a -4 penalty.

Swipe [Combat]  
[Attack] [Melee] [Rank 4: Large Blades] [Attention: ]

You make a wide swipe with your weapon to strike at two foes at once. Make a normal Strike against one opponent adjacent to you. Then you can make a second Strike against a different opponent adjacent to you with a -2 situation penalty.

Trip [Combat]  
[Attack] [Melee] [Rank 4: Polearms] [Attention: ]
You use your polearm to trip up an opponent’s stance and footing. Make a Trip action using your Fighting (Polearms) skill instead of your Brawl skill with a +4 situation bonus. You can target an opponent 2 squares away from you.

Master Maneuvers (Rank 6)

Cleave [Combat]  
[Attack] [Melee] [Rank 6: Axes] [Attention: ]
You cleave through your enemy with deadly force. Roll a Complex Athletics Test and then make a Strike attack against your target. Your target has a -4 situation penalty on Defense Rolls against this attack. If your Attack Roll was successful, you may make a free second Strike attack against a second opponent within reach and adjacent to the first opponent with a -2 situation penalty. The second attack does not gain a Damage bonus.
Resolution: Athletics
 – Your attack has a +2 situation Damage bonus.
– Your attack has a +3 situation Damage bonus.
 – Your attack has a +4 situation Damage bonus.
 – Your attack has a +5 situation Damage bonus.
 – You fail to leverage your full strength into your attack, but your attack has +1 situation Damage bonus.

Cyclone [Combat]  
[Attack] [Melee] [Rank 6: Large Blades] [Attention: ]
You spin around with your blade, cutting into all foes surrounding you. Make a normal Strike attack against each opponent who is adjacent to you.

Deadly-Shot [Combat]  
[Attack] [Rank 6: Crossbows] [Attention: ]
You carefully measure your next shot, trying to strike at your opponent’s vital areas. Roll a Complex Investigate Test and then make a Fire attack against your target. Your target has a -4 situation penalty to Dodge or Block against this attack.
Resolution: Investigate

 – Your attack has a +2 situation Damage bonus.
– Your attack has a +3 situation Damage bonus.
 – Your attack has a +4 situation Damage bonus.
 – Your attack has a +5 situation Damage bonus.
– You fail to find an opening to a vital area for your attack, but the attack still strikes hard, granting a +1 situation Damage bonus.

Hurl [Combat]  
[Attack] [Rank 6: Thrown] [Attention: ]
You hurl your thrown weapon with all your strength. Roll a Complex Athletics Test and then make a Fire attack against your target. Your target has a -4 situation penalty to Dodge against this attack.
Resolution: Athletics

 – Your attack has a +2 situation Damage bonus.
– Your attack has a +3 situation Damage bonus.
 – Your attack has a +4 situation Damage bonus.
 – Your attack has a +5 situation Damage bonus.
 – You fail to leverage your full strength into your attack, but your attack has a +1 situation Damage bonus.

ImpAle [Combat]  
[Attack] [Melee] [Rank 6: Polearms] [Attention: ]
You drive your polearm through your enemy. Roll a Complex Athletics Test and then make a Strike attack against your target. Your target has a -2 penalty to Defense Rolls against this attack. Regardless of the outcome, the target is Distracted 2.

Resolution: Athletics

 – Your attack has a +2 situation Damage bonus.
– Your attack has a +3 situation Damage bonus.
 – Your attack has a +4 situation Damage bonus.
 – Your attack has a +5 situation Damage bonus.
 – You fail to leverage your full strength into your attack, but your attack has a +1 situation Damage bonus.

Knockdown [Combat]  
[Attack] [Melee] [Rank 6: Bludgeons, Flails] [Attention: ]
You swing your bludgeon or flail with such force that it knocks your foe off their feet. You make a Strike against an opponent with a +2 damage bonus. After the attack is resolved, if the opponent received at least 1 point of damage, they must roll a Basic  Reflexes Test or they immediately fall Prone. If they succeed, they are Exposed 2 instead.

Press [Combat]  
[Attack] [Melee] [Rank 6: Dueling Blades] [Attention: ]
You press an advantage, knocking aside your enemy’s weapon to drive your blade into them. Roll a Complex Parry Test and then make a Strike attack against your target. Your target has a -4 penalty to Parry against this attack. Regardless of the outcome, the target is Distracted 2.
Resolution: Parry

 – Your attack has a +2 situation Damage bonus.
– Your attack has a +3 situation Damage bonus.
 – Your attack has a +4 situation Damage bonus.
 – Your attack has a +5 situation Damage bonus.
 – You fail to fully press your advantage; your attack has a +1 situation Damage bonus.

Rapid-Fire [Combat]  
[Attack] [Rank 6: Bows] [Attention: ]
You make two rapid shots in succession with your bow. Make a Fire attack against a target with a +2 situation bonus to the attack, you can then make a second Fire attack as normal. These attacks do not have to be against the same opponent, but each opponent must be within 6 squares of each other.

Seize [Combat]  
[Attack] [Melee] [Rank 6: Small Blades] [Attention: ]
You create a deceptive flurry of strikes, using the deception to drive your blade into a vital strike. Roll a Complex Deceive Test and then make a Strike attack against your target. Your target has a -2 penalty to Defense Rolls against this attack. Regardless of the outcome, the target is Exposed 2.
Resolution: Deceive

 – Your attack has a +2 situation Damage bonus.
– Your attack has a +3 situation Damage bonus.
 – Your attack has a +4 situation Damage bonus.
 – Your attack has a +5 situation Damage bonus.
 – You fail to properly deceive, but your attack has a +1 situation Damage bonus.