Actions

Actions

Actions are how characters interact with the game world. Some Actions can be performed without a Test, these are called Basic Actions. Most Actions in the game, however, are governed by a specific Skill. The probability of success for a given Action and the quality of that success is usually determined by a character’s Rank in the skill being tested.

Envision the Outcome

For the sake of brevity, there are limited descriptions for the outcomes of the Actions listed in this chapter. Players and GMs are encouraged to formulate a logical reason for the outcome of any Action. For example, if your character took the Dash action and you rolled a 20 on the Athletics Complex Test. You and your GM might agree that there was an unforeseen tree root sticking out of the ground, and your character might accidentally trip over the root while dashing forward. To avoid tripping over the root and falling Prone, you then need to roll a Reflexes Basic Test, as indicated in the Action description.

Envisioning a narrative for the outcome of an activity is a major source of fun when playing a roleplaying game. By adding and discussing these narrative elements as they occur, everyone gets a chance to contribute to the story of the game world. While the GM has the final say in what is “true” in the world, the players are encouraged to participate in the narration of events surrounding their characters.