Lifepath: Security

Path of Security  [Stamina]

The Soldier and Commander use different Mishap and Event Tables.

Soldier Rewards TableCommander Rewards Table
d6Rewardd6Reward
120 sp1Small or Large Shield
240 sp2Weapon
3Melee Weapon330 sp
4Small Shield or
Ranged Weapon
460 sp
5Cottage5+1 WIL
6+1 COR6+1 WIL and +1 CHA
7+1 COR and +1 STR, or
+1 COR and +1 PER
7Manor

Soldier 

[Class: Peasant, Qual: END+4, Skill: Fighting/Shooting, Stability: COR+4
You are a soldier in an organized military outfit. You might be part of the local militia as a guard, a guard for a larger settlement, or an active soldier out on campaign to fight in distant lands. Any character can be drafted into the Soldier Profession once during their Lifepath.

Skill Table

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AthleticsBrawlBlock, Dodge, or ParryIntimidateSurvivalCraft (**)

** Can choose Bows, Carpentry, Culinary, Masonry, Metalwork, or Snares.

Mishap Table

d6Mishap
1Severely Injured. Roll on the Injury Table.
2You are caught by the enemy. You become a Prisoner next Phase.
3You are forced out of service by a rival with powerful connections. Gain a Rival.
4You are accused, rightly or wrongly, of working with an enemy. Gain +1 Deceive and an Enemy.
5You are struck down in combat. Roll on the Injury Table, but you can stay in this Profession.
6You are honorably discharged from service. Gain a +2 bonus on your next Qualification Test.

Event Table

2d6Event
2Disaster! Roll on the Mishap table, but you can stay in this Profession.
3You are asked to lead a training demonstration. Roll a Fighting or Shooting Basic Test. If successful, gain +1 Block, Dodge, or Parry.
4You work many extended shifts. Gain +1 to a chosen Secondary Skill.
5You make some new connections on your latest mission. Gain 1d3 Contacts.
6You bond with another soldier. Gain an Ally.
7Life Event. Roll on the Life Event Table.
8You find yourself in a dangerous battle. Roll a Fighting or Shooting Basic Test. If successful, you gain +1 Athletics or Brawl. If you fail, roll on the Injury Table.
9One of your fellow soldiers has been neglecting their duties. You can turn them in to gain them as an Enemy and +2 on your next Profession Stability Test, or you can keep their secret to gain an Ally.
10You participate in a scouting mission. You gain +1 Investigate or +1 Stealth.
11Your superior shows interest in your development. Gain an Ally. With their help you gain a +4 on your next Profession Stability Test for this Profession.
12You earn a promotion. You can choose to try to become a Commander, if so, roll a WIL+2 Qualification Test without any Social Class penalties. If you fail, or otherwise choose so, you can stay a Soldier and automatically succeed on your next Profession Stability Test in this Profession. 

Commander 

[Class: Patrician, Qual: CHA+2, Skill: Command, Stability: WIL+4
You are a military commander of soldiers who rely on your leadership and strategic knowledge. You might be in the leadership of the town guard or local militia, or you could be a high-ranking general of the kingdom’s armies.

Skill Table

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Block, Dodge, or ParryFighting (*) / Shooting (*)InspireInvestigateSurvivalLore (History)

Mishap Table

d6Mishap
1Severely Injured. Roll on the Injury Table.
2You are caught by the enemy. You become a Prisoner next Phase.
3A recent military blunder causes many to take issue with your command. You can stay in this Profession, but you then gain 1d3 Rivals.
4You are accused, rightly or wrongly, of working with an enemy. Gain +1 Deceive and an Enemy.
5You are struck down in combat. Roll on the Injury Table, but you can stay in this Profession.
6You are honorably discharged from service. Gain a +2 bonus on your next Qualification Test.

Event Table

2d6Event
2Disaster! Roll on the Mishap table, but you can stay in this Profession.
3You must lead a battalion of new recruits into combat. Roll a Command Basic Test. If successful, gain +1 Inspire or +1 Persuade.
4You take some time to train and study. Gain +1 to a chosen Secondary Skill.
5You are rewarded for a successful mission. Gain +1 to your Reward roll.
6You bond with another commander. Gain an Ally.
7Life Event. Roll on the Life Event Table.
8Your battalion is ambushed by an enemy. Roll a Fighting or Shooting Basic Test. If successful, you gain +1 Block, Dodge, or Parry. If you fail, roll on the Injury Table.
9Another commander flees during a tense battle. You can point out their cowardice to get them discharge and gain them as an Enemy and +2 on your next Profession Stability Test, or you can keep their secret to gain an Ally.
10You give a rousing speech to improve the morale of the soldiers. You gain +1 Inspire or +1 Persuade.
11You begin working with a brilliant strategist. Gain an Ally. With their help you gain a +4 on your next Profession Stability Test for this Profession.
12You earn a promotion. You gain +1 Command and automatically succeed on your next Profession Stability Test in this Profession.