Path of Creation
Crafter
[Class: Citizen, Qual: COR+4, Stability: INT+4]
[Skill: Craft(*), Reserve: Focus]
You are a practitioner of an important craft, creating things with your hands and intellect. You might be a lowly apprentice learning the trade, or perhaps a skilled master and member of a guild.
Skill Table
1 | 2 | 3 | 4 | 5 | 6 |
Athletics | Persuade | Investigate | Craft(**) | Subterfuge | Lore (Culture) |
Writer
[Class: Patrician, Qual: INT+4, Stability: PER+4]
[Skill: Craft (Literary), Reserve: Focus]
You are a crafter of words and sentences on the written page. You might be a lowly scribe copying manuscripts or a budding novelist sharing stories with those with the time to read them.
Skill Table
1 | 2 | 3 | 4 | 5 | 6 |
Deceive | Inspire | Persuade | Investigate | Lore (Culture) | Lore (History) |
Crafter Rewards Table | Writer Rewards Table | ||
d6 | Reward | d6 | Reward |
1 | Nothing | 1 | Nothing |
2 | Tools* (Matching Primary Skill) | 2 | Writing Tools |
3 | 30 sp | 3 | 25 sp |
4 | 60 sp | 4 | 50 sp |
5 | Apartment | 5 | Manor |
6 | +1 COR | 6 | +1 INT |
7 | +1 COR and +1 INT | 7 | +1 COR and +1 INT |
Mishap Table
d6 | Mishap |
1 | Severely Injured. Roll on the Injury Table. |
2 | Your business goes bankrupt and is taken over by someone with a vendetta against you. You gain a Rival and lose your Reward this Phase. |
3 | In an accident you cause permanent damage to one of your hands. -1 COR |
4 | A fight breaks out in the workshop causing chaos. You gain +1 Fighting but are ejected for being involved in the fighting. |
5 | You make a careless error that costs the business dearly. You can choose to keep your Reward and lose your job or lose your Reward to stay. |
6 | The market has been slow, and you are laid off. A good recommendation grants you a +2 on your next Qualification Test. |
Event Table
2d6 | Event |
2 | Disaster! Roll on the Mishap table, but you can stay in this Profession. |
3 | You have an opportunity to work for a contentious client on the side. If you accept you gain +1 Primary Skill, but also gain 1d3 Enemies. |
4 | You perform quality work for a new client. You gain +1 to your Reward roll this Phase and a new Contact. |
5 | Your work grants you a small bonus. You gain +1 to your Reward roll this Phase. |
6 | You have an opportunity for some additional training. Roll an INT+2 Basic Test. If successful, increase a Craft or Lore skill by +1 (cannot choose your Primary Skill). |
7 | Life Event. Roll on the Life Event Table. |
8 | Time constraints limit your ability to meet a client’s demand. You can choose to deceive them with a low-quality alternative. If you choose to do so, you must roll a Deceive Basic Test. If you succeed, gain a +2 to your Reward roll and +1 to a random Secondary Skill. If you fail, you lose your Reward roll. Either way, you gain an Enemy when they (eventually) find out. |
9 | Your skills are getting recognized. Gain +2 on your next Profession Stability Test for this Profession. |
10 | You become entangled with some criminal elements. Gain +1 Subterfuge or +1 Lore (Crime). |
11 | You begin working with a gifted mentor. Gain an Ally. With their help you gain a +4 on your next Profession Stability Test for this Profession. |
12 | Your talents earn you a promotion. You gain an extra Reward roll this Phase and automatically succeed on your next Profession Stability Test in this Profession. |